📸 A termék oldalán található képek némely esetben illusztrációk, ezek a valóságban eltérhetnek.
Another cigarette tumbles into the abyss. The sun is slowly coming up, glistening in the sea of buildings below.
I look up at the stars one last time before they disappear. They don't provide any guidance.
They don't give a f*ck. I have to make this decision on my own, and very soon.
Problem is, I don't know how. I've never been able to figure out why I do what I do.
Not really. No more time to think.
I have to go. Here's the deal You are Neil Conrad, CDI agent.
Awoken by the news of a murder, you rush into a case that will soon turn your life and the whole solar system upside down. Ask questions, collect evidence, and put the pieces together until the ugly truth reveals itself.
. .
or not. No takebacks The story branches and ends based on your actions.
There's no going back. Sure, you can rush your way to the end – if you don't mind paying the price.
Play your cards right, and you might make it out alive. How far will you go?
Some questions don't have a right answer. Will you sell out a friend to protect your family?
Will you endanger a loved one in exchange for public safety? Will you keep the peace or reveal the horrible, world-shattering truth?
Hungry for Point & Click Adventure? While the classics were great in their time, Lacuna does away with the baggage of many adventure game tropes: Pointing & clicking Platformer movement controls (WASD / controller) Selecting all dialog options one by one anyway Non-repeating conversations and choices Inventory management and counter-intuitive puzzles Immersive, story-driven mysteries Pixel hunting Optional outlines on anything interactable Story grinds to a halt at every puzzle can always be driven forward "x will remember this" Real choices and multiple endings